#ifndef GUARD_DATA_BARD_MUSIC_ACTIONS_H
#define GUARD_DATA_BARD_MUSIC_ACTIONS_H

#if ENGLISH
const struct BardSound gBardSounds_Actions[][6] = {
    { // MEETS
        {0x0E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // CONCEDE
        {0x2C}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // GIVE
        {0x10}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // GIVES
        {0x10}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // PLAYED
        {0x04}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // PLAYS
        {0x05}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // COLLECT
        {0x2C}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WALKING
        {0x06}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WALKS
        {0x08}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SAYS
        {0x0B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WENT
        {0x09}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SAID
        {0x09}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WAKE UP
        {0x05}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WAKES UP
        {0x05}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // ANGERS
        {0x03}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // TEACH
        {0x0D}, {0xFF}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // TEACHES
        {0x0C}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // PLEASE
        {0x0D}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // LEARN
        {0x30}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // CHANGE
        {0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // STORY
        {0x1A}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // TRUST
        {0x0B}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // LAVISH
        {0x01}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // LISTENS
        {0x11}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HEARING
        {0x11}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // TRAINS
        {0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // CHOOSE
        {0x27}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // COME
        {0x2C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // CAME
        {0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SEARCH
        {0x32}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // MAKE
        {0x05}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // CAUSE
        {0x1D}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // KNOW
        {0x1A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // KNOWS
        {0x18}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // REFUSE
        {0x0C}, {0x2F}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // STORES
        {0x1A}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // BRAG
        {0x02}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // IGNORANT
        {0x11}, {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}
    }, { // THINKS
        {0x0E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // BELIEVE
        {0x0C}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SLIDE
        {0x14}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // EATS
        {0x0E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // USE
        {0x2F}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // USES
        {0x2F}, {0x0A}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // USING
        {0x2F}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // COULDN'T
        {0x26}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // CAPABLE
        {0x05}, {0x2C}, {0x1A}, {0xFF}, {0xFF}, {0xFF}
    }, { // DISAPPEAR
        {0x11}, {0x2C}, {0x30}, {0x33}, {0xFF}, {0xFF}
    }, { // APPEAR
        {0x2C}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // THROW
        {0x1A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WORRY
        {0x32}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SLEPT
        {0x0B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SLEEP
        {0x0E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // RELEASE
        {0x0C}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // DRINKS
        {0x0E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // RUNS
        {0x2C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // RUN
        {0x2C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WORKS
        {0x32}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WORKING
        {0x32}, {0x0D}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // TALKING
        {0x1B}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // TALK
        {0x1B}, {0xFF}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SINK
        {0x0E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SMACK
        {0x01}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // PRETEND
        {0x0E}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // PRAISE
        {0x05}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // OVERDO
        {0x18}, {0x30}, {0x29}, {0xFF}, {0xFF}, {0xFF}
    }, { // SHOW
        {0x1A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // LOOKS
        {0x26}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SEES
        {0x0E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SEEK
        {0x0E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // OWN
        {0x1A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // TAKE
        {0x05}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // ALLOW
        {0x2C}, {0x23}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // FORGET
        {0x1A}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // FORGETS
        {0x1A}, {0x0A}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // APPEARS
        {0x2C}, {0x0D}, {0x33}, {0x33}, {0xFF}, {0xFF}
    }, { // FAINT
        {0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // FAINTED
        {0x03}, {0x0A}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }
};
#elif GERMAN
const struct BardSound gBardSounds_Actions[][6] = {
    { // MEETS
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // CONCEDE
        {0x0B}, {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF}
    }, { // GIVE
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // GIVES
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // PLAYED
        {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // PLAYS
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // COLLECT
        {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // WALKING
        {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // WALKS
        {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SAYS
        {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // WENT
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SAID
        {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // WAKE UP
        {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // WAKES UP
        {0x02}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}
    }, { // ANGERS
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // TEACH
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // TEACHES
        {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // PLEASE
        {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // LEARN
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // CHANGE
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // STORY
        {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // TRUST
        {0x0B}, {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF}
    }, { // LAVISH
        {0x1A}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // LISTENS
        {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // HEARING
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // TRAINS
        {0x02}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // CHOOSE
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // COME
        {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // CAME
        {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SEARCH
        {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // MAKE
        {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // CAUSE
        {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // KNOW
        {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // KNOWS
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // REFUSE
        {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // STORES
        {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // BRAG
        {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // IGNORANT
        {0x11}, {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}
    }, { // THINKS
        {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // BELIEVE
        {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // SLIDE
        {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // EATS
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // USE
        {0x0B}, {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF}
    }, { // USES
        {0x0B}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}
    }, { // USING
        {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // COULDN'T
        {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // CAPABLE
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // DISAPPEAR
        {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // APPEAR
        {0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}
    }, { // THROW
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // WORRY
        {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SLEPT
        {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SLEEP
        {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // RELEASE
        {0x0B}, {0x11}, {0x02}, {0x0B}, {0xFF}, {0xFF}
    }, { // DRINKS
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // RUNS
        {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // RUN
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // WORKS
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // WORKING
        {0x02}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}
    }, { // TALKING
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // TALK
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SINK
        {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // SMACK
        {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // PRETEND
        {0x1A}, {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF}
    }, { // PRAISE
        {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // OVERDO
        {0x11}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}
    }, { // SHOW
        {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // LOOKS
        {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SEES
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SEEK
        {0x0B}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}
    }, { // OWN
        {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // TAKE
        {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // ALLOW
        {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // FORGET
        {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // FORGETS
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // APPEARS
        {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // FAINT
        {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // FAINTED
        {0x02}, {0x29}, {0x0B}, {0x11}, {0xFF}, {0xFF}
    }
};
#endif // ENGLISH/GERMAN

#endif // GUARD_DATA_BARD_MUSIC_ACTIONS_H
